VR Future-scaping



My thesis work explores Virtual Reality, drawing on historical and contemporary inspirations to future-scape the landscape of its use in everyday life. My process began as a deep dive into research of the Landscape of Virtual Reality. This began with immersion into aspects of the technology itself, its current uses, potential future uses, and what effects It has on people, and culminated in a VR environment of a 3-D portfolio site.





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